8/10/2023 0 Comments Tiny tower time travelling thief![]() I put this in a tech demo named “Portal”, probably soon after Terra Nova shipped (but I don’t know for sure). I came up with a strategy using a technology known as “portals” to us to have more flexible world layout and be fully 3D. The games Looking Glass had done up to then, System Shock and Terra Nova and earlier games, used a world divided up into a grid. This article tells the story of the project from the developers’ perspectives, using interviews throughout the years to craft a narrative of design focus, studio turmoil, and perseverance which encapsulates all that was great about Looking Glass. This hugely influential stealth game came on the heels of one of the most complicated and innovative development periods in the history of the industry. (20 years ago, November 30th, 1998, Looking Glass Studios under publisher Eidos Interactive released Thief: the Dark Project.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |